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    3dsMax 2021全面核心技能训练视频教程【中文字幕】——更多资源,课程更新在 甜心资源网

     3dsMax软件以其高效建模和渲染而闻名。 这种优势在建筑,制造,游戏开发,工业设计和动态图形方面发挥了重要作用。 从建模和纹理到照明和渲染,有数十种功能和技术需要掌握。 本课程从头开始概述了整个3ds Max软件,以及3D艺术家创建专业模型和动画所需的基本技能。讲解了3ds Max界面并根据自己需求对其进行自定义设置。 探索如何使用样条线,多边形和细分曲面为不同的对象建模。 然后,学习构造层次结构,添加摄影机和灯光以及为关键帧设置动画。 讲师Aaron F. Ross还深入研究了材质和纹理贴图,以及Arnold和Quicksilver等渲染引擎的选项。

    课程目录

    001 - Introducing 3ds Max 2021.mp4

    002 - Using the exercise files.mp4

    003 - Choosing a workspace.mp4

    004 - Setting preferences.mp4

    005 - Using project folders.mp4

    006 - Getting familiar with the interface.mp4

    007 - Customizing a workspace.mp4

    008 - Customizing background and grid colors.mp4

    009 - Creating primitives with keyboard entry.mp4

    010 - Creating primitives interactively with the mouse.mp4

    011 - Position objects with Select and Move.mp4

    012 - Rotate and scale objects.mp4

    013 - Navigating in viewports.mp4

    014 - Orbit and viewport Undo.mp4

    015 - Saving time with keyboard shortcut hotkeys.mp4

    016 - Customizing hotkeys.mp4

    017 - Choosing viewport shading modes.mp4

    018 - Advanced viewport settings and presets.mp4

    019 - Configuring viewport layouts.mp4

    020 - Specifying display units.mp4

    021 - Specifying system units.mp4

    022 - Defining the home grid.mp4

    023 - Saving a maxstart.max template scene.mp4

    024 - Merging scenes.mp4

    025 - Duplicating object instances with Array.mp4

    026 - Clone objects with transforms.mp4

    027 - Introducing snap.mp4

    028 - Precision transforms with Grid and Snap.mp4

    029 - Outlining object names with Scene Explorer.mp4

    030 - Collecting objects in groups.mp4

    031 - Managing display layers.mp4

    032 - Controlling object and layer display properties.mp4

    033 - Understanding XREF external references.mp4

    034 - Creating an XREFrecord.mp4

    035 - Moving objects in reference coordinate systems.mp4

    036 - Rotating objects in reference coordinate systems.mp4

    037 - Manipulating objects around a Transform Coordinate Center.mp4

    038 - Using Isolate Selection and Lock Selection.mp4

    039 - Selecting in Window and Crossing modes.mp4

    040 - Creating shapes.mp4

    041 - Editing Bezier splines.mp4

    042 - Setting shape detail with interpolation.mp4

    043 - Modeling with the Extrude modifier.mp4

    044 - Extruding along a path with the Sweep modifier.mp4

    045 - Exporting paths from Adobe Illustrator.mp4

    046 - Importing Illustrator paths to 3ds Max.mp4

    047 - Adding a Bevel modifier.mp4

    048 - Controlling level of detail for a Bevel modifier.mp4

    049 - Modeling typography with TextPlus.mp4

    050 - Manipulating and fine-tuning TextPlus.mp4

    051 - Deforming an object with a modifier.mp4

    052 - Layering deformers in the modifier stack.mp4

    053 - Defining polygon level of detail.mp4

    054 - Passing a selection up the stack.mp4

    055 - Understanding topology dependence.mp4

    056 - Versioning and collapsing the stack.mp4

    057 - Preparing Boolean operands.mp4

    058 - Combine volumes with Boolean Compound Objects.mp4

    059 - Adding edges with QuickSlice.mp4

    060 - Adding edges with Cut.mp4

    061 - Hardening polygon edges with the Smooth modifier.mp4

    062 - Using the Modeling ribbon.mp4

    063 - Simplifying geometry with Remove.mp4

    064 - Branching with Editable Poly Extrude.mp4

    065 - Detailing a mesh.mp4

    066 - Rounding corners with chamfer.mp4

    067 - Understanding subdivision surfaces.mp4

    068 - Best practices for modeling subdivision surfaces.mp4

    069 - Box modeling for subdivision surfaces.mp4

    070 - Modeling with the Symmetry modifier.mp4

    071 - Modeling curvature with Soft Selection.mp4

    072 - Refining geometry with SwiftLoop.mp4

    073 - Constraining sub-object transforms.mp4

    074 - Correcting a seam with Non-Uniform Scale offset.mp4

    075 - Sharpening corners with edge crease.mp4

    076 - Baking subdivisions.mp4

    077 - Creating a physical camera and target.mp4

    078 - First-person camera navigation in viewports.mp4

    079 - Enabling Safe Frames.mp4

    080 - Setting resolution and aspect ratio in Render Setup.mp4

    081 - Creating a free camera.mp4

    082 - Rotating in Gimbal coordinate space.mp4

    083 - Setting rotation Axis Order to emulate a tripod.mp4

    084 - Previewing renders with ActiveShade.mp4

    085 - Creating photometric lights.mp4

    086 - Adjusting light intensity and color.mp4

    087 - Adjusting light shape.mp4

    088 - Controlling spotlight parameters.mp4

    089 - Using the Light Explorer.mp4

    090 - Illuminating with an environment color.mp4

    091 - Illuminating with an HDRI environment.mp4

    092 - White balancing an environment.mp4

    093 - Separating environment from background.mp4

    094 - Creating a sun and sky.mp4

    095 - Using the Slate Material Editor.mp4

    096 - Assigning materials to objects.mp4

    097 - Managing scene materials.mp4

    098 - Managing sample slots.mp4

    099 - Saving a material library.mp4

    100 - Physical Material color and roughness.mp4

    101 - Physical Material reflection parameters.mp4

    102 - Controlling viewport material shading.mp4

    103 - Controlling material sample size.mp4

    104 - Creating a 3D procedural map.mp4

    105 - Art directing 3D map parameters.mp4

    106 - Mapping bitmap image files.mp4

    107 - Projecting UVs with UVW Map.mp4

    108 - Using Real-World Map Size.mp4

    109 - Restoring links with Asset Tracking.mp4

    110 - Understanding hierarchies.mp4

    111 - Moving pivot points.mp4

    112 - Rotating pivot points.mp4

    113 - Prioritizing rotation axes.mp4

    114 - Linking objects.mp4

    115 - Locking transforms.mp4

    116 - Correcting and avoiding scale issues.mp4

    117 - Choosing frame rate and playback speed.mp4

    118 - Choosing the active time segment.mp4

    119 - Creating keyframes in Auto Key mode.mp4

    120 - Creating keyframes in Set Key mode.mp4

    121 - Editing keyframes in the Track Bar Timeline.mp4

    122 - Editing keyframes in the Dope Sheet.mp4

    123 - Editing keyframes in the Curve Editor.mp4

    124 - Editing interpolation in the Curve Editor.mp4

    125 - Manipulating tangents in the Curve Editor.mp4

    126 - Editing a trajectory with a motion path.mp4

    127 - Choosing a renderer.mp4

    128 - Choosing render options.mp4

    129 - Rendering an image sequence.mp4

    130 - Playing an image sequence with the RAM Player.mp4

    131 - Tonemapping a high dynamic range rendering.mp4

    132 - Next steps.mp4

    源文件.7z


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